The spell enchants 10 ruby bolts at a time and once they are enchanted they become enchanted ruby bolts and gain a.
Ruby bolts e or diamond bolts e.
Ruby dragon bolts e are ruby dragon bolts that are enchanted via the enchant crossbow bolt ruby spell by a player with level 49 magic the spell enchants 10 bolts per cast and uses 1 cosmic 1 blood and 5 fire runes.
Enchanted ruby dragon bolts have a chance of triggering the blood forfeit effect.
Enchanted ruby bolts are adamant bolts tipped with ruby bolt tips and enchanted with the level 49 spell enchant crossbow bolt ruby the spell enchants 10 ruby bolts at a time and uses 1 blood rune 1 cosmic rune and 5 fire runes.
Enchanted ruby bolts have a chance of activating the blood forfeit effect.
But it seems that from my information a ruby e spec on a full hp 255 kree arra would be a 51 where as my max with diamond e spec is 42 at 90 range.
I guess the ruby bolts are slightly situational as they re only better from 255hp 215hp and they do take up an extra inv slot that could be a saradomin brew.
Enchanted ruby bolts are adamant bolts tipped with ruby bolt tips and enchanted with the spell enchant crossbow bolt ruby by a player with level 49 magic requiring 46 ranged to wield the spell enchants 10 ruby bolts at a time and uses 1 blood rune 1 cosmic rune and 5 fire runes.
Diamond dragon bolts e are diamond dragon bolts that are enchanted via the enchant crossbow bolt diamond spell by a player with 57 magic the spell enchants 10 bolts per cast and uses 2 law runes 1 cosmic rune and 10 earth runes.
Enchanted diamond bolts are adamant bolts tipped with enchanted diamond.
The spell enchants 10 diamond bolts per cast and uses 2 law runes 1 cosmic rune and 10 earth runes.
Diamond bolts can be enchanted by using the spell enchant crossbow bolt diamond by a player with 57 magic.
Enchanted ruby bolts are adamant bolts tipped with ruby bolt tips and enchanted with the spell enchant crossbow bolt ruby by a player with level 49 magic the spell enchants 10 ruby bolts at a time and uses 1 blood rune 1 cosmic rune and 5 fire runes.
Diamond bolts can be enchanted by using the spell enchant crossbow bolt diamond by a player with 57 magic the spell enchants 10 diamond bolts per cast and uses 2 law runes 1 cosmic rune and 10 earth runes.
Enchanted ruby bolts have a chance of activating the blood forfeit effect.
Enchanted diamond bolts have a chance of triggering the armour piercing effect.
Ruby bolts can be created with 63 fletching granting 6 3 experience per bolt.
Enchanted ruby bolts have a 5 chance of triggering the blood forfeit effect which hits the target for up to 20 of their remaining life points while dealing the.
This will remove 20 of the opponent s current hitpoints capped at 100 damage but at the.
Ruby bolts are adamant bolts tipped with ruby bolt tips that require 60 ranged to wield.
When activated damage dealt to the target will be 20 of the.
Enchanted diamond bolts have a 10 chance of triggering the armour piercing effect.
Ruby dragon bolts e are ruby dragon bolts that are enchanted via the enchant crossbow bolt ruby spell by a player with level 49 magic the spell enchants 10 bolts per cast and uses 1 cosmic 1 blood and 5 fire runes.
This increases the max hit by 15.
Enchanted diamond dragon bolts have a chance of triggering the armour piercing effect.
Enchanted ruby dragon bolts have a chance of triggering the blood forfeit effect.
Ruby bolts can be enchanted through the spell enchant crossbow bolt ruby by a player with level 49 magic.